Meet The Team

Team Leaders

The biggest and baddest of the Installation 01 crew. Having been chained to their desks in the development dungeon, some have even been slaving away since the days when the maps looked like Play-Doh. Respect their authority.

Alexander RrrrrrrrTheChunkierBean
Nathaniel HatfieldChurch
Lucas PerlindPerlind
Luke Monaghanrangatangaa
Isaac W.Isaac
Derek HuetherTribleDuker
Simon LouieAI
Greg WasdykeXalener

Programming

The back-bone of the entire project. In truth, the programmers are a race of hyperintelligent megabeings who are simply taking advantage of their apparent skills to lull our leaders into a false sense of security. Soon, the universe will be crushed in a gauntlet of steel. A gauntlet worn without mercy, by the programmers.

Luke Monaghanrangatangaa
Lucas PerlindPerlind
Reece GodfreyHaMM4R
Aiden LeemingAiden
Francisco PerezSynysterKobra
Loui ErikssonSimplyMelee
Brayden StrasenTheFeelTrain
Ryan PalmerOrion
Ian St. JohnISJTrigger

3D Art & Models

Most of the game is three dimensional, and these are the kool guys (and girls) that make that happen. They even get to spell kool with a 'K' which as everyone knows, is pretty hip. Other losers have to use plain old "cool."

Lucas PerlindPerlind
Isaac W.Isaac
Austin BolligerAusome
Greg WasdykeXalener
Daragoth
Jack StaleyJackskullcrack
Nathaniel HatfieldChurch
Kayla SouzaZephyrSouza
Alexander GalarzaNicomach
Ian St. JohnISJTrigger
Arman EghtedariHolyBuns69
Seth HatfieldSetHat
Billy BobBillyBob
Bruno Barros
Ghost 0f DawnGhost0fDawn
JoshPoshJosh
Kevin Jakubauskasxmax
Blaze LightcapBlaze

2D & Concept Art

Paint me like one of your French girls. Then the 3D guys can turn me into a hot French model. This section also includes the people who texture gray blobs so Installation 01 looks less like 1998 and more like 2004.

Austin BolligerAusome
Stephen BoeAviixe
Derek HuetherTribleDuker
JibrailJibrail
Miguel DominguezMDGZ
malignofm
Lucas PerlindPerlind
Azzan FarooqSpartanmyth
LeAnne RheaumeVictorius_Sun
Parker BrownNeonJabawaki

User Interface & Experience

Do you like to experience beautiful menus that definitely aren't designed to exploit nostalgia? Us too. That's why we have these guys making that happen. There's extra guys watching them to ensure they're as unnostalgic as possible. We wouldn't want that in our game.

Luke Monaghanrangatangaa
Miguel DominguezMDGZ
Francisco PerezSynysterKobra
Brayden StrasenTheFeelTrain

Animation

If you don't know what animations are you might not be the brightest crayon in the shed. Our animations are as smooth as Bean's moves with that Spanish girl. Rig it, twist it, frame it, tween it. Bop it!

Simon LouieAI
Matthew LakeMattLake
Jared TurtonWingblast
Austin BolligerAusome
Geo JjxGeo
Mark RussellMarkru

Music & Sound

Can you hear me? What about now? How about now? These talented guys put those vibrations in your earholes. We actually have Marty O'Donnell's father’s brother’s nephew’s cousin’s former roommate on the team. His stuff is just as good as the original, we promise.

Jafet MezaJafart
Greg WasdykeXalener
Enrique LaguilhoatKyxe
Vincent Lefebvre
Steven

Web Development

The interwebs have been around for awhile now, and it's standard practice to have something that looks pretty. Sometimes you "borrow" and build on top of designs that were created by a legendary game studio. We wouldn't know anything about that. When something breaks, forward your complaints to these 8-legged creatures.

Brayden StrasenTheFeelTrain
Ryan PalmerOrion
Nathaniel HatfieldChurch
RabidSquabbit
Matt SouzaMedsouz

Public Relations

Do you relate to this man? You should. He's actually your father, and he's back from the liquor store. Behind the scenes he's been watching, waiting. Doing public and relational things.

Robert B.relliK42